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Hall of Blue Illumination

The Tékumel Podcast

Episode 25, “The Thursday Night Group”

June 26, 2018 by Tiúni 3 Comments

Hall of Blue Illumination
Hall of Blue Illumination
Episode 25, "The Thursday Night Group"
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gardasiyalWelcome to The Hall of Blue Illumination, the podcast dedicated to the world of M.A.R. Barker’s Tékumel.  In this very special episode, the illustrious personalities who once comprised the Thursday Night Group have graciously reassembled for your edification.  Along with host Victor, these guests played in Prof. Barker’s Tékumel games for over twenty years.  Interesting anecdotes and bits of Tékumel lore abound as they discuss their old characters and the events in which they participated.  Strangely enough, this includes more than one explosion.

Show Notes:

[00:01:04]  Introductions!  Joe Zottola is first.  Joe ran Zottola Publishing, which published several Tékumel-related books in the early 2000s.

[00:01:41]  Steven Herne, the newest member of the Thursday night group – although “new” might be a little misleading since he joined twenty-plus years ago.

[00:01:51]  Keith Dalluhn, the second youngest of the group.

[00:02:12]  Giovanna Fregni, whose art has appeared in Tékumel products for over two decades.  She clears up how to pronounce her last name, and thus another Tékumel mystery is solved.

[00:02:45]  Bob Alberti, who begins with a mention of his janitor-priest of Ksárul.  Bob is co-author of Mitlanyál.

[00:03:35]  Regular listeners may have heard of Victor Raymond.  He played a bug.

[00:04:00]  This iteration of the Thursday night Group goes back to the late-‘80s/early-‘90s.

[00:04:15]  How did the Thursday Night Group begin?  According to Victor, the Tuesday Night Group had more experience with Tékumel, and so they were oriented towards higher-level, strategic play.  The Thursday Night Group wanted to explore Tékumel in their own way, which was stylistically different from the Tuesday Night Group.  The two groups ultimately focused on different aspects of Tékumel roleplayingp -e.

[00:05:55]  Originally, Tékumel gaming took place in Prof. Barker’s offices at the University of Minnesota.  That building is no longer standing.  From there it moved into the Professor’s basement sometime around 1974 or 1975.  There were more than two groups back then, and there were several groups and individuals who played on different nights during this time period.

[00:07:10:]  Another interesting division between the Tuesday and Thursday Night Groups in the mid-‘80s – the Tuesday folks generally played characters who followed the Gods of Change, while the Thursday Night Group tended to follow Stability.

[00:08:14]  Victor’s notes go back to 1984, although he does have some sporadic ones from 1979-1980.  He was originally with the Tuesday Night Group.

[00:08:35]  This version of the Thursday Night Group stayed relatively consistent until 2004-2006.  Then it began to break up because Prof. Barker was starting to suffer the effects of neurodegenerative disease, which affected the quality of the game.  He remained mentally competent, however.

[00:10:44]  To shift the focus back to Prof. Barker at the height of his powers, no one could rival his ability to referee.  He kept track of thousands of moving parts.  Giovanna gives us an anecdote of a plot device that showed up 15 years after it was originally introduced.

[00:11:37]  But then, the players (being players) wandered around the Empire for a bit, and got distracted, and “walked into every mouse trap and stepped on every rake.”

[00:12:23]  “The mold can kill you!”  True Tsolyáni know well enough that no amount of káitars is worth entering the Underworld.

[00:13:04]  In their travels, the Thursday Night Group crossed the pole, twice.

[00:14:00]  After a few short anecdotes, Victor gives a longer story about acquiring a ship of the ancients.  Spoiler: the group can’t recall precisely how many pilots they lost.

[00:15:58]  Another anecdote about the unintentional detonation of a nuclear warhead in Shényu.  If you don’t know what a button does, there’s a quick way to find out!

[00:17:00]  More important questions answered: Bob is as attractive as you think.

[00:17:55]  Our guests introduce their characters.  [GPD: And the hardest part of show notes – spelling Tèkumeláni names.]

[00:18:08]  Joe played several Shén, some of them connected to the “Heresy of the Orange Ball.”  He also played Arumél hiChánkolu for over ten years. Arumél was a warrior/ritual-priest.  His first character was Sa’án hiKáikumesh who was killed by a killing cloud spell in Mu’ugalavyá.

[00:20:28]  “A retirement home for nerds.”  The panel spends a whole minute trying to figure out where in Mu’ugalavyá Sa’án met his end.

[00:21:10]  Arumél was not from Tékumel prime, but from a different plane.

[00:21:39]  The game was run on 3×5 index cards.  You knew the importance of your character by the amount of Urdu written on their card, but it wasn’t Urdu that could be read.  Giovanna’s best guess is that this was Tsolyáni written in Urdu letters.

[00:22:41]  Steven doesn’t remember all of his characters.  Achan from the Valley of Kashkomái.  He had two very strange children.  Steven also played the ship’s cook during one of the group’s travels over the pole.  This character’s greatest aspiration was realized thanks to a wish granted by the Lady Avanthé.

[00:24:28]  Keith played Lord Sanjésh hiKirisáya a character with three wives.  His first wife, Aís Krüthai was quite a handful.

[00:26:13]  Lord Sanjésh had connections to Horodai, a demon.  This creature had the substance of Sárku and the essence of Thúmis.

[00:27:45]  Giovanna had several notable characters.  She originally got into the group to illustrate the Bestiary.  But on the first night, Prof. Barker threw her an index card with Sogái, a Ksárul priestess on it.  The Professor had amazing skills at throwing index cards.  The players initially encountered Sogái frozen in time by an Excellent Ruby Eye.  Giovanna also played a priestess of Vimúhla who inherited an iron mine in the Valley of Kashkomái that turned out to be infested with nexus points.

[00:30:40]  An interesting anecdote about a group of neighborly Ssú.

[00:32:20]  “Playing Phil.”  During a large military campaign, Keith created 250 player characters with names, families, and clan lineages, because he knew that Prof. Barker hated killing characters.  As soon as they had stats, they were people and he couldn’t kill them.

[00:33:45]  Giovanna also played several Avanthé priestess, but only so she could get information about demons. The aforementioned Sogái married Prince Rereshqála.

[00:34:38]  Victor played a Pé Chói priest of Wurú named Mt’tk.

[00:35:35]  Lots of armor was lost.  If you weren’t using something (or using it too much) you would lose it.

[00:37:42]  Why did Prof. Barker take Mt’tk away from Victor?  Not because Victor didn’t show up.  That was another character, and in his defense, his job kept him busy most nights.

[00:39:14]  Victor was probably the one person who understood the Pé Chói.  He should write a book.

[00:39:55]  Bob played Arján hiVaisonér, at least until Prof. Barker got annoyed at him for flying over a stockade wall.  In fact, Prof. Barker inflicted several indignities upon Arján.  He was a priest of Ksárul with an interest in demons and metaphysics.  He also liked to press buttons, break things, and blow stuff up.

[00:42:31]  Jayárgo, priest of Sárku gets a mention, and we find out he cheats at dén-dén.

[00:43:50]  The first time the Group saw Prof. Barker cry.  A scene at an auction operated by the interdimensional merchant house, Gíj and Sons.

[00:45:10]  A comparison of player characters’ wives.  Prof. Barker did an excellent job of playing the wives as real player characters.  He didn’t embrace the concept of non-player characters.

[00:47:10]  Bob supplies an anecdote about encountering a non-player character after many years in both real and game time and recognizing him from Prof. Barker’s description.  Once he began to interact with the non-player character, Prof. Barker was able to fill him in on his whole life in the interim.

[00:48:18]  The Thursday Night Group also had to go back in time because Arumél blew up an imperial prince.  Prof. Barker managed to keep all the events in his mind while the players crept around the edges and tried not to affect anything.  Oh yeah, and they also had to do it twelve times.  The mysterious Silver Suits show up.

[00:52:15]  Victor explains why it’s called the “Three Light Drive.”  Prince Dhich’uné was using one to send to other planes the cities who opposed him.

[00:53:49]  So, were these reminiscences worthwhile?  Yes!

Hosts:  Scott Kellogg and Victor J. Raymond.

Guests:  Bob Alberti, Keith Dalluhn, Giovanna Fregni, Steven Herne, and Joe Zottola.

Tékumel Products Referenced:

Zottola Publishing originally published the last three Tékumel novels, Lords of Tsámra, Prince of Skulls, and A Death of Kings, as well as Mitlanyál.

Mitlanyál is an in-depth exploration of the religious practices of the Tsolyáni in two volumes.  It was written by Bob Alberti and Prof. Barker and published in 2004 by Zottola Publishing.  It is currently out-of-print.

The Tékumel Bestiary was originally published in 1992 for the Gardásiyal rules set.  It was co-written by Prof. Barker and Victor Raymond.  Giovanna created the artwork.

You can email us at citizen@tekumelpodcast.com.  You can also find us at our website, on Twitter, or on Facebook.

Reader Interactions

Comments

  1. Mark Eggert says

    June 26, 2018 at 1:01 pm

    It is great to hear the TNG together discussing their adventures on Tekumel! I have talked with a few of Phil’s players and heard some of these stories from a single viewpoint but it was great to hear them told as a group.

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  2. Tiúni says

    June 26, 2018 at 1:15 pm

    It’s great that we have captured some of their experiences for future generations of Tekumel fans. Tekumel will exist long after those of us now living have passed, provided, of course, that we endure as a species.

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  3. Silver Suit 17263 says

    June 26, 2018 at 2:07 pm

    THey musta been tired. Interfogulator, not transmogrifier.

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