In this episode, our hosts consider how much knowledge players should have of the larger “meta” aspects of Tékumel’s setting. Should referees discuss the deeper secrets of Tékumel at the outset? Or, should they instead keep more esoteric matters to themselves, and reveal them over the course of play?
Hall of Blue Illumination
Welcome to The Hall of Blue Illumination, the podcast dedicated to the world of M.A.R. Barker’s Tékumel. In this episode, our hosts discuss wargaming and its history with Tékumel. We consider ways in which player characters can become involved with the legions, how to set up military-based campaigns, and issues referees should consider before surrendering […]
Welcome to The Hall of Blue Illumination, the podcast dedicated to the world of M.A.R. Barker’s Tékumel. In this episode, our hosts plumb the depths of Tékumel’s underworlds. How do underworlds differ from traditional dungeons? How can a referee entice players into these perilous places? And what will brave adventurers find once they’re down there? Answers to all these questions, and more.
In this episode, our hosts discuss an article written by Professor Barker that appeared in Dragon magazine #9. In his introduction, the Professor draws a distinction between the “game” and “real” (i.e., non-game) settings of Tékumel. He then answers several questions regarding the world of Tékumel and the rules of Empire of the Petal Throne.
In this episode, our hosts discuss several subjects, including the origin of the podcast’s name, Victor’s new Tékumel campaign, and how to handle any incongruities that arise between your own material and that of the canonical setting.